Art Taaalkssss: Alice Bucknell

Art Taaalkssss:
Alice Bucknell

Thursday 21 May 2026, 5pm

Moderated by Filipa Ramos  
Introduction by Lias Hess 

On site
Auditorium D 1.04, Tower Building, HGK Basel FHNW
Online  → Livestream

Followed by 
Arthur Maximian Kunze  
Opening Thursday 21 May 2026, 6.30 pm  
Exhibition 22 May – 5 June 2026 
Sincerely, room A 1.07, Atelier Building 
instagram.com/sincerely.iagn 

→ Art Taaalkssss Spring 2026

Alice Bucknell, Staring at the Sun, 2024—2025, video still


Alice Bucknell is an artist, writer, and educator based in Los Angeles. Their work explores the affective dimensions of video games as interfaces for understanding complex systems, relationships, and forms of knowledge. Bucknell is interested in the ecological dimensions of play as an embodied technology that dissolves binaries between human and nonhuman, natural and synthetic intelligence, and self vs world. They have exhibited internationally, including at Centre Pompidou, Paris; Kunsthalle Praha, Prague; Ars Electronica, Linz; transmediale, Berlin; Arcade Seoul; Venice Architecture Biennale; Singapore Art Museum; and Serpentine Galleries, London. In 2025, The Alluvials was acquired by SFMOMA, becoming the museum’s first video game in its permanent collection. They teach world-building, game design, and philosophies of technology at SCI-Arc and UCLA, Los Angeles.

For Art Taaalkssss, Alice Bucknell will explore their work through the lens of clipping—the moment in a video game when a player slips through a wall or falls beyond the map. Often treated as a technical error, clipping becomes a method for breaking open systems and exposing their ecological, political, and epistemic structures. Across projects such as The Alluvials (2023), Small Void (2025), and Earth Engine (2026), Bucknell uses gamespace as a site for speculative experimentation. Here, play functions not as representation, but as a way of sensing and imagining the world beyond prediction, mapping, and control.

alicebucknell.com